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Agent Cherri Cola ([personal profile] lookpastthem) wrote2013-12-15 05:34 pm

Application - The Box

Player Information
Player name: Fiona
Contact: littlebritteacup @AIM, [plurk.com profile] hardtostarboard
Are you over 18: Yes!
Characters in The Box Already: Poison, the Courier

Character Information
Character Name: Agent Cherri Cola (real name unknown)
Canon: Danger Days; The True Lives of the Fabulous Killjoys
Canon Point: Issue 5, as he’s shot in the back
Is your character Dead, Undead or Alive: Dead

History:

"We can’t make out our friends in the darkness. We can’t see our enemies.
To the friends we lost… and to those that lost us—
Don’t let the night take you. Find your way."


Agent Cherri Cola hails from the futuristic dystopian world laid out in My Chemical Romance’s album Danger Days: The True Lives of the Fabulous Killjoys and the following music videos and comic book series, the latter in which he plays a pivotal part. After the Analogue Wars of 2014, the unspecified area of California in which the story takes place is laid out in wasteland with Battery City at its heart, a city run and controlled by the insidious Better Living Industries (BLI or BL/Ind for short).

(Delving too much into Cherri Cola’s life pre-canon would venture far too deeply into headcanon, though I’m happy to do so if the mods require it. This history section will begin with known canon and go on from there.)

Before the events of the comic and during the lives of the Four Fabulous Killjoys – Party Poison, Fun Ghoul, Jet Star and Kobra Kid – Agent Cherri Cola was an ally and DJ working with Doctor Death Defying, speaking out truth and warnings over the Zones for those living in them, away from the restrictive and emotionless life inside the city walls. Living as Killjoy wasn’t without its dangers but they revelled in it, making as much of a nuisance of themselves as possible, constantly dodging the agents sent out after them by BLI. It wasn’t an easy way to live but they wouldn’t have changed it for the world in the faith that somehow, some day, they’d make a difference. It had to be worth something, right?

When the young girl who travelled around with Party Poison and his crew (known only as ‘The Girl’) was kidnapped by BLI and taken into Battery City, they asked Cherri Cola to go with them to rescue her. The best shooter of any of them, he would have been a valuable asset, but he refused and ran, not wanting to kill even for such a noble cause, only finding out later that the four of them had gone to their deaths and the Girl had only been saved by the interference of Doctor Death Defying. The last he saw of her was her back as she ran off into the wasteland and left him there, powerless to stop her.

Things changed for Cola after that. Unable to reconcile the death of his friends and allies with the idea – no, worse, the knowledge - that he might have been able to do something to prevent it he first lost himself in a haze of narcotics, then afterwards became quiet and solitary, getting himself off drugs and keeping Death Defying company as he continued his radio show. Cola did little to contribute – the music had died for him when they did, when he’d failed them, and his heart was no longer in it. He set up his own radio station in the Zones, quietly offering advice and hope to those others living out their lives dancing at the fingertips of Better Living Industries.

His chance to redeem himself came years later, when he found the Girl a captive at the hands of Val Velocity and the Ultra Vs. Pulling her out of their clutches, he took her back to his radio station and intended to keep her safe, but the Girl had other ideas. She asked him to teach her to shoot, then snuck off to meet up with the Ultra Vs. Once again he’d lost her, and he’d just let her walk away from him despite knowing in the pit of his stomach that she wasn’t going where she told him she was.

We next see Cherri Cola after the death of Doctor Death Defying at the hands of Val Velocity, finally overcoming his fears and diving into the middle of a shootout between the Ultra Vs and Draculoids to protect the Girl as he had failed to do before. This last effort of nobility, however, was short lived as he took a ray gun blast to the back, dying instantly.

This is the point in the Danger Days canon that I’ll be taking him from, moments after his final breaths when he believes that despite everything and despite trying, in the end, he failed her, and he failed them.

Again.

Personality:

"It’s what you don’t see. The auras, the spirits—waves and frequencies.
Everyone and everything has one.
But you have to find them."


As much of a hellraiser and crash queen as any killjoy in his youth, age and experience have mellowed Cherri Cola into a quiet, thoughtful man with a penchant for metaphor and a view of the world that focuses primarily on ‘do no harm’. The death of his friends and allies, Party Poison &Co. and the loss of the Girl many years previously affected him greatly, changing him from one who would run with the killjoys to one who seemed to go out of his way to avoid having anything to do with them. It wasn’t from a lack of respect or any such thing, rather that he had lost his own way and was reaching in the dark to find it again.

Cola is highly introspective and tends towards thinking before he speaks, judging before he acts and rarely loses his temper over anything. There are few things that can truly get him riled, though speaking ill of the dead – and four particular dead – would certainly be one of them. He’s an intelligent man with his own particular rough charm and an easy smile if you happen to say the right thing to prompt it, steadfast and loyal as any you might meet in the Zones.

Though, given the younger inhabitants, something like that probably isn’t worth a lot.

He’s something of a relic now, dated back to the days when the name ‘killjoy’ really stood for something, when it stood for something honourable and decent and when loyalty was more than just skin deep. A DJ and activist in the heart of the Zones in his youth he still carries some of that over to the present day, though his enthusiasm for the good fight has been tempered and dulled by grief and repeated loss. Though he tries, more often than not, to keep up a cheerful front it’s clear that his past failures still haunt him even if he never gives them voice.

In a habit brought over from the days and weeks he spent completely outside his own head and despite being completely clean now, he has a tendency towards talking in metaphor at times without really explaining what he means unless prompted. It all means something, but it’s yet another thing drawn from the past that has little meaning anymore.

There’s still some hope left in him, though. Hope that one day, everything that all of them have been through will come to mean something and that’s what keeps him going. It can’t all be for nothing. They can’t have died for nothing. They saw something special in the Girl and though Cola never found out what it was he keeps hold of it just like they did. He cares about people, in his own way, though it often comes back to bite him in the ass and even gets him mocked (one wavehead calling him a ‘pansy’ in a particular confrontation). It’s hard to give a damn in the Zones where most don’t seem to give a damn about themselves, let alone other people.

Killing goes against everything he stands for, even to the point that he’s hesitant to be an accessory to other people doing so. He is able to put it aside at times, for example when he agrees to teach the Girl how to accurately shoot a ray gun, but it’s a strong part of who he is. Cola isn’t a soft touch, but there’s already too much killing. Adding to it isn’t something he wants to do.

Items on your character at canon point: Ray gun, pink. Half-mask, also pink.

Abilities, Strengths and Weaknesses: Agent Cherri Cola is a highly accomplished marksman, owing to a particular talent that he has. Rather than focusing on what he’s shooting at he looks around it, sees the auras – waves and frequencies that everything and everyone in the world gives off – and he uses what he sees to make a perfect shot every time. He’s also a good speaker, having hosted an on-and-off radio show for over a decade.

A major weakness of Cola’s and one that won’t be fixed by the one conflict he willingly threw himself into before his death is his unwillingness to kill. No matter how much someone deserves it and no matter what the odds may be he has a strong aversion to taking human life.

Samples
Network/Action Spam Sample:

Some dear-munning.

[Audio]

[The audio opens with a hiss of static – a comforting fizz for the man who speaks once it dies.]

Here’s just like there. A wasteland of morals and decency with a few pinpricks of shining light in the black. Hold on to them, because when they go out this place will be worse off than Bat City and less than half as shiny.

[There’s a pause, a soft tap and the sound of something moving. Papers, perhaps, or a book.]

Old friend of mine had a saying. The Future is Bulletproof; the Aftermath is Secondary. Not sure how much of that I believe anymore, but if there’s one thing I know, it’s death or victory no matter where you are. You want to change the world, you gotta be ready to give yourself for it, because if you’re not ready… nothing will ever change.

[Another pause and maybe it’s over? But no, there’s one thing left to say and it’s spoken in a softer voice than before.]

Time to pull the pin.

Prose Log Sample:

He didn’t like it up in Northtown. The waves didn’t flow right, it was like a dead zone for energies and it made him tense – uncomfortable, like he was waiting for something to shoot out at him from a corner or a sharp black shadow. His fingers twitched constantly towards a gun that he didn’t have, his mind running like something hot and overclocked. He couldn’t keep going like this, he knew that, he was heading straight for some kind of core shut down and nothing would be able to take him then, but he had to get used to it. Had to get used to things not being right.

Maybe it was the being dead. Maybe it was that he could still, sometimes, feel the heat of the ray gun blast in his back. Maybe it was that he knew he was living on borrowed time that he didn’t – couldn’t – deserve.

As his feet took him down to Southtown he started to see it again, the slow eddies of energy. It was spotty, flickering, but better than nothing. It was better here, but never perfect. Northtown loomed like a great black spot in the back of his mind even as he put it behind him.

“You’re just spooking yourself, C,” he told himself sternly as he walked, hands shoved into his pockets. “You’re gonna drive yourself all Costa Rica and hit your own red line, then what use are you gonna be. You’re just fine. Fuckin’ shiny.”

He paused to breathe, taking it in, then out.

Just fine.